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254 products matching Primary (K-2)
Match Mine: Language Builder

Work Vehicles

$2.00
Download this cooperative barrier game to teach your students vocabulary and communication skills using the structure Match Mine. Each partner receives a game board with a road and work vehicle game1 more
Download this cooperative barrier game to teach your students vocabulary and communication skills using the structure Match Mine. Each partner receives a game board with a road and work vehicle game pieces to place on the game board. Partners sit on opposite sides of a barrier so they can’t see each other’s game board or game pieces. Partner A arranges the work vehicle game pieces on the road on the game board. Then, using only verbal communication, Partner A describes to Partner B which work vehicle goes where on the road so they can make a match. For example, “Put the ambulance at the curve in the road in the upper right.” When they think they have a match, they compare arrangements and celebrate. This set teaches common work vehicle vocabulary such as: car carrier, tow truck, police car, etc. Match Mine is a fun and cooperative way to develop language, communication, cooperation, and perspective-taking skills.
  • Grades: All
  • Type: Match Mine: Language Builder
  • Page Count: 12 pages
  • Focus: Cooperative Learning
  • Structures: Match Mine
  • Subjects: English/Language Arts, ESL/ELL/Foreign Language
  • Product Code: OABMML29
Match Mine: Language Builder

Water Transport

$2.00
Download this cooperative barrier game to teach your students vocabulary and communication skills using the structure Match Mine. Each partner receives a game board with an ocean and water transporta1 more
Download this cooperative barrier game to teach your students vocabulary and communication skills using the structure Match Mine. Each partner receives a game board with an ocean and water transportation game pieces to place on the game board. Partners sit on opposite sides of a barrier so they can’t see each other’s game board or game pieces. Partner A arranges the water transportation game pieces on the ocean areas of the game board. Then, using only verbal communication, Partner A describes to Partner B which water transportation piece goes on each area of the ocean so they can make a match. For example, “Put the jet ski on the left area at the bottom of the game board.” When they think they have a match, they compare arrangements and celebrate. This set teaches common water transportation vocabulary such as: cruise ship, tugboat, raft, etc. Match Mine is a fun and cooperative way to develop language, communication, cooperation, and perspective-taking skills.
  • Grades: All
  • Type: Match Mine: Language Builder
  • Page Count: 12 pages
  • Focus: Cooperative Learning
  • Structures: Match Mine
  • Subjects: English/Language Arts, ESL/ELL/Foreign Language
  • Product Code: OABMML28
Same-Different: Fairy Tales

The City Mouse and the Country Mouse

$2.00
Students sit on opposite sides of a barrier to discover what's the same and what's different in two carefully illustrated The City Mouse and the Country Mouse pictures. Same-Different is a great game1 more
Students sit on opposite sides of a barrier to discover what's the same and what's different in two carefully illustrated The City Mouse and the Country Mouse pictures. Same-Different is a great game to develop analytic thinking skills and communication skills. Students can’t see each other’s pictures so they must scan their own picture carefully, ask questions, describe details, and take the role of the other. For example, “In my picture, the City Mouse has a white hat on. Does the City Mouse have a hat on in your picture?” The game is easy to set up and play. Includes instructions, two The City Mouse and the Country Mouse illustrations, a recording sheet, and the answer key for the differences in the two pictures.
  • Grades: All
  • Type: Same-Different: Fairy Tales
  • Page Count: 12 pages
  • Structures: Same-Different
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Subjects: English/Language Arts
  • Product Code: OABKSF02
Same-Different: Fairy Tales

Cinderella

$2.00
Students sit on opposite sides of a barrier to discover what's the same and what's different in two carefully illustrated Cinderella pictures. Same-Different is a great game to develop analytic think1 more
Students sit on opposite sides of a barrier to discover what's the same and what's different in two carefully illustrated Cinderella pictures. Same-Different is a great game to develop analytic thinking skills and communication skills. Students can’t see each other’s pictures so they must scan their own picture carefully, ask questions, describe details, and take the role of the other. For example, “Cinderella in my picture is wearing a necklace. Is your Cinderella wearing a necklace?” The game is easy to set up and play. Includes instructions, two Cinderella illustrations, a recording sheet, and the answer key for the differences in the two pictures.
  • Grades: All
  • Type: Same-Different: Fairy Tales
  • Page Count: 12 pages
  • Structures: Same-Different
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Subjects: English/Language Arts
  • Product Code: OABKSF01
Same-Different: Fairy Tales

Rumplestiltskin

$2.00
Students sit on opposite sides of a barrier to discover what's the same and what's different in two carefully illustrated Rumplestiltskin pictures. Same-Different is a great game to develop analytic1 more
Students sit on opposite sides of a barrier to discover what's the same and what's different in two carefully illustrated Rumplestiltskin pictures. Same-Different is a great game to develop analytic thinking skills and communication skills. Students can’t see each other’s pictures so they must scan their own picture carefully, ask questions, describe details, and take the role of the other. For example, “Rumplestiltskin is wearing white boots in my picture. Is your Rumplestiltskin wearing boots?” The game is easy to set up and play. Includes instructions, two Rumplestiltskin illustrations, a recording sheet, and the answer key for the differences in the two pictures.
  • Grades: All
  • Type: Same-Different: Fairy Tales
  • Page Count: 12 pages
  • Structures: Same-Different
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Subjects: English/Language Arts
  • Product Code: OABKSF11
Same-Different: Fairy Tales

Rapunzel

$2.00
Students sit on opposite sides of a barrier to discover what's the same and what's different in two carefully illustrated Rapunzel pictures. Same-Different is a great game to develop analytic thinkin1 more
Students sit on opposite sides of a barrier to discover what's the same and what's different in two carefully illustrated Rapunzel pictures. Same-Different is a great game to develop analytic thinking skills and communication skills. Students can’t see each other’s pictures so they must scan their own picture carefully, ask questions, describe details, and take the role of the other. For example, “There are two clouds in the sky in my picture. How many clouds are in the sky in your picture?” The game is easy to set up and play. Includes instructions, two Rapunzel illustrations, a recording sheet, and the answer key for the differences in the two pictures.
  • Grades: All
  • Type: Same-Different: Fairy Tales
  • Page Count: 12 pages
  • Structures: Same-Different
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Subjects: English/Language Arts
  • Product Code: OABKSF10
Same-Different: Fairy Tales

Snow White

$2.00
Students sit on opposite sides of a barrier to discover what's the same and what's different in two carefully illustrated Snow White pictures. Same-Different is a great game to develop analytic think1 more
Students sit on opposite sides of a barrier to discover what's the same and what's different in two carefully illustrated Snow White pictures. Same-Different is a great game to develop analytic thinking skills and communication skills. Students can’t see each other’s pictures so they must scan their own picture carefully, ask questions, describe details, and take the role of the other. For example, “Snow White in my picture has white hair. Does your Snow White have white hair?” The game is easy to set up and play. Includes instructions, two Snow White illustrations, a recording sheet, and the answer key for the differences in the two pictures.
  • Grades: All
  • Type: Same-Different: Fairy Tales
  • Page Count: 12 pages
  • Structures: Same-Different
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Subjects: English/Language Arts
  • Product Code: OABKSF13
Same-Different: Fairy Tales

Sleeping Beauty

$2.00
Students sit on opposite sides of a barrier to discover what's the same and what's different in two carefully illustrated Sleeping Beauty pictures. Same-Different is a great game to develop analytic1 more
Students sit on opposite sides of a barrier to discover what's the same and what's different in two carefully illustrated Sleeping Beauty pictures. Same-Different is a great game to develop analytic thinking skills and communication skills. Students can’t see each other’s pictures so they must scan their own picture carefully, ask questions, describe details, and take the role of the other. For example, “The prince has a sword on his left side in my picture. Does your prince have a sword?” The game is easy to set up and play. Includes instructions, two Sleeping Beauty illustrations, a recording sheet, and the answer key for the differences in the two pictures.
  • Grades: All
  • Type: Same-Different: Fairy Tales
  • Page Count: 12 pages
  • Structures: Same-Different
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Subjects: English/Language Arts
  • Product Code: OABKSF12
Same-Different: Fairy Tales

The Frog Prince

$2.00
Students sit on opposite sides of a barrier to discover what's the same and what's different in two carefully illustrated The Frog Prince pictures. Same-Different is a great game to develop analytic1 more
Students sit on opposite sides of a barrier to discover what's the same and what's different in two carefully illustrated The Frog Prince pictures. Same-Different is a great game to develop analytic thinking skills and communication skills. Students can’t see each other’s pictures so they must scan their own picture carefully, ask questions, describe details, and take the role of the other. For example, “The moon has a face in my picture. Does the moon in your picture have a face?” The game is easy to set up and play. Includes instructions, two The Frog Prince illustrations, a recording sheet, and the answer key for the differences in the two pictures.
  • Grades: All
  • Type: Same-Different: Fairy Tales
  • Page Count: 12 pages
  • Structures: Same-Different
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Subjects: English/Language Arts
  • Product Code: OABKSF03
Same-Different: Fairy Tales

Jack and the Beanstalk

$2.00
Students sit on opposite sides of a barrier to discover what's the same and what's different in two carefully illustrated Jack and the Beanstalk pictures. Same-Different is a great game to develop an1 more
Students sit on opposite sides of a barrier to discover what's the same and what's different in two carefully illustrated Jack and the Beanstalk pictures. Same-Different is a great game to develop analytic thinking skills and communication skills. Students can’t see each other’s pictures so they must scan their own picture carefully, ask questions, describe details, and take the role of the other. For example, “Jack in my picture has white hair. Does your Jack have white hair?” The game is easy to set up and play. Includes instructions, two Jack and the Beanstalk illustrations, a recording sheet, and the answer key for the differences in the two pictures.
  • Grades: All
  • Type: Same-Different: Fairy Tales
  • Page Count: 12 pages
  • Structures: Same-Different
  • Focus: Cooperative Learning, Higher-Level Thinking
  • Subjects: English/Language Arts
  • Product Code: OABKSF06