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Mix-N-Match: Language Arts

Dictionary Guide Words

$3.00
Students play an interactive quizzing game to learn about dictionary guide words. This set includes matching cards. For example, one card reads, “raw–reach.” The matching card gives a word that is wi1 more
Students play an interactive quizzing game to learn about dictionary guide words. This set includes matching cards. For example, one card reads, “raw–reach.” The matching card gives a word that is within those dictionary guide words, razor. Every student in class receives one card with either a set of dictionary guide words or a word. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the raw–reach card and asks, “What is one word that you might find on the raw–reach page?” The other partner responds. Then they quiz the other way. The other partner has a card with a word. He asks, “What are two possible guide words for the page that would contain the word ‘honey?’” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA06
Mix-N-Match: Mathematics

Coins

$3.00
Students play an interactive quizzing game to learn about coin values. This set includes matching cards. For example, one card reads, “15¢.” The matching card shows coins matching that value, three n1 more
Students play an interactive quizzing game to learn about coin values. This set includes matching cards. For example, one card reads, “15¢.” The matching card shows coins matching that value, three nickels. Every student in class receives one card with either a written number of cents or coins. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 15¢ card and asks, “Which coins equal fifteen cents?” The other partner responds. Then they quiz the other way. The other partner has a card with two quarters and a penny. He asks, “What coins are these? How much are they worth in total?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM02
Mix-N-Match: Primary

Animals

$3.00
Students play an interactive quizzing game to learn about animals. This set includes matching cards. For example, one card reads, “Giraffe.” The matching card shows a picture of a giraffe. Every stud1 more
Students play an interactive quizzing game to learn about animals. This set includes matching cards. For example, one card reads, “Giraffe.” The matching card shows a picture of a giraffe. Every student in class receives one card with either an animal name or a picture of an animal. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Giraffe card and asks, “What does a giraffe look like, and is it a mammal, bird, reptile, or fish?” The other partner responds. Then they quiz the other way. The other partner has a card with a picture of a bear. He asks, “What animal is this and where does it live?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Science
  • Product Code: OABXP02
Mix-N-Match: Primary

Community Helpers

$3.00
Students play an interactive quizzing game to learn about community helpers. This set includes matching cards. For example, one card reads, “Florist.” The matching card gives the job description of a1 more
Students play an interactive quizzing game to learn about community helpers. This set includes matching cards. For example, one card reads, “Florist.” The matching card gives the job description of a florist: I arrange and sell flowers. Every student in class receives one card with either the name of a community helper or the job description of a community helper. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Florist card and asks, “What does a florist do?” The other partner responds. Then they quiz the other way. The other partner has a card with the job description of a computer programmer. He asks, “What community helper writes code for computer programs?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Social Science
  • Product Code: OABXP04
Mix-N-Match: Primary

Beginning Consonants and Vowels

$3.00
Students play an interactive quizzing game to learn about beginning consonants and vowels. This set includes matching cards. For example, one card reads, “Owl” and has a picture of an owl. The matchi1 more
Students play an interactive quizzing game to learn about beginning consonants and vowels. This set includes matching cards. For example, one card reads, “Owl” and has a picture of an owl. The matching card gives the beginning letter, O. Every student in class receives one card with either an animal picture and name or a letter. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Owl card and asks, “What letter does ‘owl’ begin with?” The other partner responds. Then they quiz the other way. The other partner has a card with the letter K. He asks, “What is an animal that begins with K?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXP03
Mix-N-Match: Mathematics

Measurement Conversions

$3.00
Students play an interactive quizzing game to learn about measurement conversions. This set includes matching cards. For example, one card reads, “1 quart.” The matching card has an equivalent measur1 more
Students play an interactive quizzing game to learn about measurement conversions. This set includes matching cards. For example, one card reads, “1 quart.” The matching card has an equivalent measurement, 2 pints. Every student in class receives one card with a measurement. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 1 quart card and asks, “What is an equivalent measurement to 1 quart, and what is it a measurement of?” The other partner responds. Then they quiz the other way. The other partner has a card with a converted measurement. He asks, “What is 12 inches a measurement of, and what does it equal one of?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM07
Mix-N-Match: Mathematics

Graphing Ordered Pairs

$3.00
Students play an interactive quizzing game to learn about graphing ordered pairs. This set includes matching cards. For example, one card reads, “(1,8).” The matching card has that ordered pair on a1 more
Students play an interactive quizzing game to learn about graphing ordered pairs. This set includes matching cards. For example, one card reads, “(1,8).” The matching card has that ordered pair on a grid. Every student in class receives one card with either an ordered pair or the graph of an ordered pair, plus a grid worksheet. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the (1,8) card and asks, “Where is the ordered pair (1,8) on your grid?” The other partner responds. Then they quiz the other way. The other partner has a card with a graph of an ordered pair. He asks, “What are the coordinates of this point?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM06
Mix-N-Match: Mathematics

Roman Numerals

$3.00
Students play an interactive quizzing game to learn about Roman numerals. This set includes matching cards. For example, one card reads, “IV.” The matching card gives the corresponding number, 4. Eve1 more
Students play an interactive quizzing game to learn about Roman numerals. This set includes matching cards. For example, one card reads, “IV.” The matching card gives the corresponding number, 4. Every student in class receives one card with either a Roman numeral or a number. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the IV card and asks, “What number is IV?” The other partner responds. Then they quiz the other way. The other partner has a card with number 12. He asks, “How do you write twelve as a Roman numeral?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM11
Mix-N-Match: Mathematics

Subtraction

$3.00
Students play an interactive quizzing game to learn about subtraction. This set includes matching cards. For example, one card reads, “29-11.” The matching card has the answer, 18. Every student in c1 more
Students play an interactive quizzing game to learn about subtraction. This set includes matching cards. For example, one card reads, “29-11.” The matching card has the answer, 18. Every student in class receives one card with either a subtraction problem or an answer. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 29-11 card and asks, “What is the answer to this problem?” The other partner responds. Then they quiz the other way. The other partner has a card with the number 6. He asks, “What number minus what number equals six?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM12
Mix-N-Match: Primary

Ordinal Numbers

$3.00
Students play an interactive quizzing game to learn about ordinal numbers. This set includes matching cards. For example, one card reads, “5th Fifth.” The matching card has an ordinal number illustra1 more
Students play an interactive quizzing game to learn about ordinal numbers. This set includes matching cards. For example, one card reads, “5th Fifth.” The matching card has an ordinal number illustration depicting the fifth position. Every student in class receives one card with either an ordinal number or a depiction of an ordinal number. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 5th Fifth card and asks, “What place is this on my illustration?” The other partner responds. Then they quiz the other way. The other partner has a card with an illustration of nineteenth. He asks, “What place is this?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXP09