Person in flying plane pulling a banner reading Download Express

Search

Clear All

Type

Grades

Focus

Subjects


679 products (all products shown)
Mix-N-Match: Language Arts

Fact or Opinion

$3.00
Students play an interactive quizzing game to learn about distinguishing fact from opinion. This set includes matching cards. For example, one card reads, “It would be easier to write a play than a b1 more
Students play an interactive quizzing game to learn about distinguishing fact from opinion. This set includes matching cards. For example, one card reads, “It would be easier to write a play than a book.” The matching card gives the category of the statement: opinion. Every student in class receives one card with either a statement or a category, fact or opinion. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has a statement card and asks, “‘It would be easier to write a play than a book.’ Is this statement a fact or opinion?” The other partner responds. Then they quiz the other way. The other partner has a card with a category. He asks, “Can you give me an example of a fact?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA08
Mix-N-Match: Language Arts

Homonyms

$3.00
Students play an interactive quizzing game to learn about homophones. This set includes matching cards. For example, one card reads, “Sea.” The matching card gives a homophone for the word, “See.” Ev1 more
Students play an interactive quizzing game to learn about homophones. This set includes matching cards. For example, one card reads, “Sea.” The matching card gives a homophone for the word, “See.” Every student in class receives one card with a word with a homophone. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the Sea card and asks, “What does this word mean, and what is its homophone?” The other partner responds. Then they quiz the other way. The other partner has a card with another word with a homophone. He asks, “What is the homophone for ‘write,’ and what does it mean?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA09
Mix-N-Match: Language Arts

Prefixes

$3.00
Students play an interactive quizzing game to learn about prefixes. This set includes matching cards. For example, one card reads, “bi-.” The matching card gives the meaning of the prefix, two. Every1 more
Students play an interactive quizzing game to learn about prefixes. This set includes matching cards. For example, one card reads, “bi-.” The matching card gives the meaning of the prefix, two. Every student in class receives one card with either a prefix or the meaning of a prefix. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the bi- card and asks, “What is the meaning of this prefix, and what is a word that uses it?” The other partner responds. Then they quiz the other way. The other partner has a card with the meaning of a prefix. He asks, “Which prefix means ‘self?’” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA11
Mix-N-Match: Mathematics

Reading Time

$3.00
Students play an interactive quizzing game to learn about reading time. This set includes matching cards. For example, one card reads, “1:00.” The matching card shows an analog clock at one o’clock.1 more
Students play an interactive quizzing game to learn about reading time. This set includes matching cards. For example, one card reads, “1:00.” The matching card shows an analog clock at one o’clock. Every student in class receives one card with either an analog clock or a digital clock. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 1:00 card and asks, “What time is this?” The other partner responds. Then they quiz the other way. The other partner has a card with an analog clock showing 10:40. He asks, “What time is shown on this clock?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM10
Mix-N-Match: Language Arts

Classifying Nouns

$3.00
Students play an interactive quizzing game to learn about classifying nouns. This set includes matching cards. For example, one card reads, “School.” The matching card gives the classification of tha1 more
Students play an interactive quizzing game to learn about classifying nouns. This set includes matching cards. For example, one card reads, “School.” The matching card gives the classification of that noun, place. Every student in class receives one card with either a noun or a classification: person, place, or thing. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the School card and asks, “Is the word ‘school’ a person, place, or thing?” The other partner responds. Then they quiz the other way. The other partner has a card with a noun classification. He asks, “What is a noun that is a person.” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA03
Mix-N-Match: Mathematics

Basic Operations

$3.00
Students play an interactive quizzing game to learn about basic operations: addition, subtractions, multiplication, and division. This set includes matching cards. For example, one card reads, “5___61 more
Students play an interactive quizzing game to learn about basic operations: addition, subtractions, multiplication, and division. This set includes matching cards. For example, one card reads, “5___6 = 30.” The matching card shows the operation sign that fills in the blank, x. Every student in class receives one card with either an equation or a basic operation sign. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 5___6 = 30 card and asks, “What sign completes the equation?” The other partner responds. Then they quiz the other way. The other partner has a card with a division sign. He asks, “What sign is this? Can you come up with an equation using it?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM01
Mix-N-Match: Language Arts

Double Letter Spelling Words

$3.00
Students play an interactive quizzing game to learn about double letter spelling words. This set includes matching cards. For example, one card reads, “pa__ __le.” The matching card gives the double1 more
Students play an interactive quizzing game to learn about double letter spelling words. This set includes matching cards. For example, one card reads, “pa__ __le.” The matching card gives the double letter that fills in the blanks, dd. Every student in class receives one card with either a word with double letters missing or a pair of double letters. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the pa__ __le card and asks, “What letters is this word missing?” The other partner responds. Then they quiz the other way. The other partner has a card with the double letters “gg.” He asks, “What is one word that uses these two letters?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Language Arts
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: English/Language Arts
  • Product Code: OABXLA07
Mix-N-Match: Mathematics

Place Value

$3.00
Students play an interactive quizzing game to learn about place value. This set includes matching cards. For example, one card reads, “486.” The matching card gives the written place value descriptio1 more
Students play an interactive quizzing game to learn about place value. This set includes matching cards. For example, one card reads, “486.” The matching card gives the written place value description of that number: four hundreds, eight tens, six ones. Every student in class receives one card with either a number or a written place value description. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 486 card and asks, “How many hundreds, tens, and ones are there in 486?” The other partner responds. Then they quiz the other way. The other partner has a card with the written place value description of 142. He asks, “What number has one hundred, four tens, and 2 ones?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM09
Mix-N-Match: Mathematics

Multiplication

$3.00
Students play an interactive quizzing game to learn about multiplication. This set includes matching cards. For example, one card reads, “6x7=.” The matching card gives the answer to that equation, 41 more
Students play an interactive quizzing game to learn about multiplication. This set includes matching cards. For example, one card reads, “6x7=.” The matching card gives the answer to that equation, 42. Every student in class receives one card with either a multiplication problem or an answer. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 6x7= card and asks, “What is the product of 6 and 7?” The other partner responds. Then they quiz the other way. The other partner has a card with the product of two numbers. He asks, “Thirty-five is the product of what two numbers?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: 3-6
  • Type: Mix-N-Match: Mathematics
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXM08
Mix-N-Match: Primary

Less Than, Greater Than

$3.00
Students play an interactive quizzing game to learn about less than and greater than. This set includes matching cards. For example, one card reads, “4 ___ 3.” The matching card gives the correct sym1 more
Students play an interactive quizzing game to learn about less than and greater than. This set includes matching cards. For example, one card reads, “4 ___ 3.” The matching card gives the correct symbol, > greater than. Every student in class receives one card with either a less than or greater than problem or a less than or greater than symbol. Students play Quiz-Quiz-Trade with their cards. The quizzing looks like this: Students put a hand up and find a partner. In the pair, one partner has the 4 ___ 3 card and asks, “Is 4 less than or greater than 3?” The other partner responds. Then they quiz the other way. The other partner has a card with a less than symbol. He asks, “What number is less than 7?” His partner responds. Students trade cards and find a new partner to quiz. After many rounds of pairing and quizzing, the teacher asks students to hurry and find their partner with their matching card. The repeated quizzing with multiple classmates makes the content super memorable. Your students have so much fun that they barely realize they’re learning!
  • Grades: K-3
  • Type: Mix-N-Match: Primary
  • Page Count: 22 pages
  • Focus: Cooperative Learning
  • Structures: Mix-N-Match
  • Subjects: Math
  • Product Code: OABXP06